Introduction
When you try to speak to someone about electronic games, are you often met with a blank stare just as words like "mip-mapping" or "non-linear adventure" come out of your mouth? Fret no longer. Our group's research on The Lexis of Electronic Gaming will take care of that.
Although some people use jargon to blanket their ignorance in discussions to exclude outsiders, or even to be "on the cutting edge," the fact is that specialized industries and trades are constantly developing specialized language to describe new technologies and to speed up communication. It's much easier to say "there's a one-up loop on the level three of Sonic 2" than it is to explain the concepts of one-up loop level and free guy over and over every time you want to discuss the subject.
It's easier, however only if the person you're talking to has the same background knowledge - a dangerous assumption. With the exploding popularity of the game industry, it's also risky to assume others know what you're talking about when speaking in videogame jargon. So what do you do when you need to speak about electronic games in plain, clear English? Look no further. We have all the answers...
Methodology
List of 10 Lexical Items
Conclusion
--> all entries should be included
--> should teach people how to use words and not just give meanings
--> importance of teaching people appropriateness of genre, domains, formality etc
--> culture bound issues ---- our very own Singapore version of Electronic Gaming Lexicon (click here for a discussion of "Killer Move")