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Tiberian Sun
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Sun Zi's Art of War in Tiberian Sun 1. Ally with your furthest neighboring states & conquer those that are near to you. (My interpretation is that, when you conquer the enemy at a distant, your troops easily fell short of supplies & got tired after the long journey. Tired army are not meant to fight anyway). Tiberian Sun's scenario: Never finish off your enemy's barrack & vehicle factory. Use your engineer to take over the nearest enemy barrack first, use the barrack to generate engineers to take over the nearby vehicle-factory, or even better, take over the construction yard. Use the vehicle-factory to generate units to fight the next neighboring enemy bases. This will leap-frog your technology as well as span of reach & speed up your expansion fast. You can't attack an enemy from far. You don't run short of food supplies though, but the number of your units will run low fast & supplies of new units take a long time to be replenish from afar. Build your bases near to your enemy. Of course, they will wipe you out first if you are too close for comfort & before you are strong enough to defend yourself. 2. Assault is good if it is done in swift & speedy move(Bin1 Gui1 Shen1 Chu4), (As quite as a virgin when still, as swift as a released rabbit when moving...) Tiberian Sun's scenario: The slow & clumsy Titan unit with heavy armor & bomb shell is always too slow to react to anything. They may be hard to kill but too slow to rely on them to win a battle. The cheap & rapid firing infantry moves fast, are deadly accurate in their firing & can be generated at very high speed. You can almost always rely on a sea of infantry to take out columns of Titan units or the Laser turret & any slow moving & slow firing enemy units. The two heavy armoured Titan units are no match to the small platoon of infantry here.
3. Knowing yourself & knowing your enemies, you will win every battles you fight. Knowing yourself & not knowing your enemies, you'll win some & you'll lose some. Not knowing yourself & not knowing your enemies, you'll loss all your battles. Tiberian Sun's Scenario: How many times have your assembled a small force & hesitated whether to launch an assault because you do not know how heavily a base is guarded & the numbers of your enemy's units or reinforcement? Countless. You know yourself pretty well in TBS but often you don't know where your enemies are & their numbers. A good strategist will sent some fast scouting units like the Nod's bike to explore the hidden areas at the first instant as far as possible to know where your enemies are located. Given time, build your base at a strategic area where it has sufficient supplies of Tiberian & near enough to launch an assault on a neighboring base(rule 1 above). Before launching an assault, always good to send some sacrificial scouting bikes into the enemy base to reveal as many enemy units & base info as possible. The sacrificial unit can also test out the fire power of the base. This will tell you whether your newly assembled assault team will be able to take out the base with ease or your sending them to their grave. The fog of war in TBS or WarCraft or Starcraft was more or less build on this foundation of 'knowing your enemies' strategy, intentionally or not. |