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Welcome to the this section of Worms 2. I'm sure you are quite interested to know abot this game that's why you're here Correct? Yap, I'm right again. This is the section on the most lethal and dangerous weapons in the game I've made on. It take about a while to load so be patient to experience WORMS 2!!!!!

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donkeyanim.gif (9516 bytes)Concrete Donkey (F11 x4)

The fabled Donkey appears only in crates if secret weapons are enabled. Not the most common of weapons, use carefully, note the Concrete Donkey is not available in cavern levels.

The Donkey is aimed the same way as the strike weapons (Air, Napalm & Homing Air Strike) even though the trajectory of the Donkey is not the same. The Donkey falls straight out of the sky, nothing stands in its way, be it buildings or landscape, if it's in the way of the Donkey, its goodnight vienna! The Donkey covers an area about the same size as the blast from the Dynamite, so it should be pretty easy to find a suitable target. It's safe to say if the Donkey hits a Worm, the Worm dies, so don't risk dropping the Donkey in an area which contains your own Worms, drop it in a place far away from your own team but close to your enemies. THIS IS HELL!!

 homestrike.gif (652 bytes)Homing Air Strike (F6 x2)

Each missile inflicts a maximum of 30 points of damage.
Pretty much the same as the Air Strike except for the fact each cluster hits the same spot. The Homing Air Strike is best used when no other move can be taken, or if there is a definite chance of a kill. If your opponent has a Homing Air Strike, all we can suggest is that you hide, quick!


holygrenade.gif (545 bytes)Holy Hand Grenade (F9 x2)
Unleash the power of the heavens with the Lords preferred weapon. This is a 3 second (no more, no less) low bounce grenade that will only explode on landing.
The most powerful weapon in the game (only a certain garden ornament could possibly be more           dangerous), it is capable of delivering 100 points of damage.The most important thing to remember, is that this weapon will not explode until it has come to a total stop. Also it is advisable to make sure that you are as far away from where the Holy Hand Grenade is going to explode as possible. This weapon causes one big blast! The Holy Hand Grenade is best used on enemy Worms that are stuck in a hole or crater.


sallyarmy.gif (2407 bytes)Salvation Army (F9 x3)
Ever wondered about the explosive power of the Salvation Army tambourines? Wonder no more, here is the chance to test out your theory. The Salvation Army lady (if you could call her that) is set about her duties by a single press of the spacebar, once you feel she is in the place best suited for her, errrrm, explosive abilities, another press of the Space Bar will send forth vast quantities of deadly tambourines. Each tambourine causes a massive explosion so be warned, don't let the Salvation Army come knocking at your door (well don't say we didn't warn you!). All in all, just be careful when using this weapon, in the right situation this lady can win matches, in the wrong situation she can cause tears.

sbanana.gif (745 bytes)Super Banana (F9)
Although looking like your standard Banana Bomb, this one has the added bonus of manual detonation. Just press the spacebar after you have thrown it, and shower your enemies in 'soft fruit'.
A truly devastating weapon, there are 2 main ways of using this awesome piece of 'soft fruit'. First there is the old trick of throwing the Super Banana into the air, pressing the space bar and letting the Bananas drop into enemy territory, then with another press of the space bar, taking them all out! Another method is as follows. Throw the Super Banana into an opponent, as soon as the Super Banana nears the enemy, press the space bar twice, (very quickly), sending the enemy Worm flying into orbit at high speed. (I have seen this trick take off over 350 energy from a Worm!)

mbbomb.gif (3423 bytes)MB Bomb (F9 x4)
The MB Bomb is a lightweight balloon filled with more explosive than a rampant Worm can shake a stick at - sporting a face modeled on our very own Martyn Brown (or 'Spadge' as he's known as in the world of Worms), packing more blast than a stick of dynamite, this is no ordinary bomb.
The MB Bomb is aimed and fired the same way as the Airstrike, don't forget to take into account that the MB Bomb is strongly affected by the wind - something worth taking into account, you don't want to see this hitting one of your own Worms as it packs one heck of a punch!


mikescarpets.gif (1286 bytes)Mike's Carpet Bomb (F10 x4)
In-between making terrible adverts and selling cheap carpets, our man Mike likes nothing more than to take a ride out in his van and drop his deadly carpets on unsuspecting Worms. Be warned the Carpet Bomb is the ultimate of strike weapons, this beast is capable of taking out an entire army without batting an eye-lid.

The Carpet Bomb needs to be used very carefully. In the same way as the Sheep Strike, the Carpet Bomb can so easily go pear-shaped and end up killing the wrong Worms. The Carpets are dropped onto the landscape at an angle (user selectable via the cursor keys), once the deadly carpets have hit the landscape for the first time, they multiply! From here on no one knows where they're gonna go, all we can guarantee is that any Worm in the near by area is gonna be sore! Use carefully, making sure that you have no Worms in the area which the Carpet Bomb is to be dropped - Unless you like that feeling of not knowing what's going to happen OR you just like living dangerously OR you're just down-right crazy (you get the idea).


nuke.gif (3386 bytes)Nuclear Bomb (F12 x3)
This devastating weapon causes the lower half of the landscape to slip into the water, taking out any Worms who happen to be anywhere near the water level.
There isn't much advice we can give really on the Nuclear Bomb, it cannot be aimed, it cannot be controlled, it just happens. A single press of the spacebar launches the bomb, once started the Nuclear Bomb cannot be stopped, make sure all your Worms are a good distance (30 or so pixels) away from the water level or it'll be curtains!


patsysbullet.gif (1637 bytes)Patsy's Magic Bullet (F12 x4)

It's magic, it's a bullet and guess what, it belongs to Patsy! Patsy's magic Bullet is very similar to the Homing Pigeon in the way in which it is used, although this little baby has more IQ than a bus full of rocket scientists on their way to the annual Open University open day.
This weapon is fired in the exact same way as the Homing Pigeon although it has the ability to cross most landscapes, no matter how complicated they are. The best advice to a Worm, would be to make sure a clear path is evident from the Worm to its enemy. Remember the bullet (as magic as it is) cannot pass through the landscape and will explode on impact. Also it's advisable not to fire the bullet in a situation where it has a choice of route around say, a wall. In most cases like this Patsy's Magic Bullet will spend so long deciding which route to follow it runs out of steam and crashes into the nearest piece of land. Remember the magic bullet doesn't need much room to arm itself, so it's a fantastic weapon in caverns or tight situations, it also has the ability to travel underwater, unlike its feathered counterpart.

 

©Ivan Palace 1999