
Welcome to the this section of Worms 2. I'm sure you are quite interested to know abot this game that's why you're here Correct? Yap, I'm right again. This is the section on the most lethal and dangerous weapons in the game I've made on. It take about a while to load so be patient to experience WORMS 2!!!!!
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Concrete Donkey (F11 x4)
The fabled Donkey appears only in crates if secret weapons are enabled. Not the most common of weapons, use carefully, note the Concrete Donkey is not available in cavern levels.
The Donkey is aimed the same way as the strike weapons (Air, Napalm & Homing Air Strike) even though the trajectory of the Donkey is not the same. The Donkey falls straight out of the sky, nothing stands in its way, be it buildings or landscape, if it's in the way of the Donkey, its goodnight vienna! The Donkey covers an area about the same size as the blast from the Dynamite, so it should be pretty easy to find a suitable target. It's safe to say if the Donkey hits a Worm, the Worm dies, so don't risk dropping the Donkey in an area which contains your own Worms, drop it in a place far away from your own team but close to your enemies. THIS IS HELL!!
Homing Air Strike (F6
x2)
Each missile inflicts a maximum of 30 points of
damage.
Pretty much the same as the Air Strike except for the fact each cluster hits the same
spot. The Homing Air Strike is best used when no other move can be taken, or if there is a
definite chance of a kill. If your opponent has a Homing Air Strike, all we can suggest is
that you hide, quick!
Holy
Hand Grenade (F9 x2)
Unleash the power of the heavens with the Lords preferred weapon. This is a 3 second (no
more, no less) low bounce grenade that will only explode on landing.
The most powerful weapon in the game (only a certain garden ornament could possibly be
more dangerous), it is capable
of delivering 100 points of damage.The most important thing to remember, is that this
weapon will not explode until it has come to a total stop. Also it is advisable to make
sure that you are as far away from where the Holy Hand Grenade is going to explode as
possible. This weapon causes one big blast! The Holy Hand Grenade is best used on enemy
Worms that are stuck in a hole or crater.
Salvation
Army (F9 x3)
Ever wondered about the explosive power of the Salvation Army tambourines? Wonder no more,
here is the chance to test out your theory. The Salvation Army lady (if you could call her
that) is set about her duties by a single press of the spacebar, once you feel she is in
the place best suited for her, errrrm, explosive abilities, another press of the Space Bar
will send forth vast quantities of deadly tambourines. Each tambourine causes a massive
explosion so be warned, don't let the Salvation Army come knocking at your door (well
don't say we didn't warn you!). All in all, just be careful when using this weapon, in the
right situation this lady can win matches, in the wrong situation she can cause tears.
Super
Banana (F9)
Although looking like your standard Banana Bomb, this one has the added bonus of manual
detonation. Just press the spacebar after you have thrown it, and shower your enemies in
'soft fruit'.
A truly devastating weapon, there are 2 main ways of using this awesome piece of 'soft
fruit'. First there is the old trick of throwing the Super Banana into the air, pressing
the space bar and letting the Bananas drop into enemy territory, then with another press
of the space bar, taking them all out! Another method is as follows. Throw the Super
Banana into an opponent, as soon as the Super Banana nears the enemy, press the space bar
twice, (very quickly), sending the enemy Worm flying into orbit at high speed. (I have
seen this trick take off over 350 energy from a Worm!)
MB Bomb (F9 x4)
The MB Bomb is a lightweight balloon filled with more explosive than a rampant Worm can
shake a stick at - sporting a face modeled on our very own Martyn Brown (or 'Spadge' as
he's known as in the world of Worms), packing more blast than a stick of dynamite, this is
no ordinary bomb.
The MB Bomb is aimed and fired the same way as the Airstrike, don't forget to take into
account that the MB Bomb is strongly affected by the wind - something worth taking into
account, you don't want to see this hitting one of your own Worms as it packs one heck of
a punch!
Mike's
Carpet Bomb (F10 x4)
In-between making terrible adverts and selling cheap carpets, our man Mike likes nothing
more than to take a ride out in his van and drop his deadly carpets on unsuspecting Worms.
Be warned the Carpet Bomb is the ultimate of strike weapons, this beast is capable of
taking out an entire army without batting an eye-lid.
The Carpet Bomb needs to be used very carefully. In the same way as the Sheep Strike, the
Carpet Bomb can so easily go pear-shaped and end up killing the wrong Worms. The Carpets
are dropped onto the landscape at an angle (user selectable via the cursor keys), once the
deadly carpets have hit the landscape for the first time, they multiply! From here on no
one knows where they're gonna go, all we can guarantee is that any Worm in the near by
area is gonna be sore! Use carefully, making sure that you have no Worms in the area which
the Carpet Bomb is to be dropped - Unless you like that feeling of not knowing what's
going to happen OR you just like living dangerously OR you're just down-right crazy (you
get the idea).
Nuclear
Bomb (F12 x3)
This devastating weapon causes the lower half of the landscape to slip into the water,
taking out any Worms who happen to be anywhere near the water level.
There isn't much advice we can give really on the Nuclear Bomb, it cannot be aimed, it
cannot be controlled, it just happens. A single press of the spacebar launches the bomb,
once started the Nuclear Bomb cannot be stopped, make sure all your Worms are a good
distance (30 or so pixels) away from the water level or it'll be curtains!
Patsy's
Magic Bullet (F12 x4)
It's magic, it's a bullet and guess what, it belongs to Patsy! Patsy's magic Bullet is
very similar to the Homing Pigeon in the way in which it is used, although this little
baby has more IQ than a bus full of rocket scientists on their way to the annual Open
University open day.
This weapon is fired in the exact same way as the Homing Pigeon although it has the
ability to cross most landscapes, no matter how complicated they are. The best advice to a
Worm, would be to make sure a clear path is evident from the Worm to its enemy. Remember
the bullet (as magic as it is) cannot pass through the landscape and will explode on
impact. Also it's advisable not to fire the bullet in a situation where it has a choice of
route around say, a wall. In most cases like this Patsy's Magic Bullet will spend so long
deciding which route to follow it runs out of steam and crashes into the nearest piece of
land. Remember the magic bullet doesn't need much room to arm itself, so it's a fantastic
weapon in caverns or tight situations, it also has the ability to travel underwater,
unlike its feathered counterpart.
©Ivan Palace 1999